Marvel’s Wolverine Defies Critics with Strong Launch Performance
Insomniac Games’ Marvel’s Wolverine has clawed its way to an estimated 1.9 million copies sold in just three days, proving that players are hungry for Logan’s latest adventure despite a divisive critical reception. The game launched with a 77 Metacritic score from 117 outlets, making it one of Insomniac’s lower-rated releases, yet the sales figures tell a dramatically different story.
The game generated approximately $130 million in revenue during its opening three days, positioning it as the sixth top-grossing PS5 game of 2026 after less than a week on shelves. While that falls short of Spider-Man 2’s blockbuster opening, Wolverine has already surpassed Death Stranding 2’s entire lifetime PS5 performance and outpaced recent exclusives like Ghost of Yotei, Stellar Blade, and Astro Bot in launch window revenue.
The disconnect between critics and players has become increasingly apparent. On the PlayStation Store, the game currently holds a 4.83 out of 5 rating with thousands of verified purchaser reviews. Meanwhile, Insomniac has promised to actively gather player feedback and further refine the experience following criticism about hand-holding mechanics and combat depth.
What’s your take on the Wolverine reception divide? Have you sunk your claws into the game yet, or are you waiting to see how post-launch updates shape up?